Tomes of Knowledge

Aura moderate divination; CL 11 Slot none; Price 2,500gp; Weight 5 lb.

Each of these thickly bound books contains a wealth of knowledge related to a particular subject area: Appraise, a single Knowledge, Linguistics, Spellcraft, or Survival. By consulting the tome, a process that takes at least 5 minutes but may take longer for particularly difficult questions, the user gains a +5 competence bonus on related skill checks with respect to a specific question or task. Furthermore, consulting the relevant tome allows the user to retry a previously failed knowledge check, as it may contain knowledge that even the most educated do not know.

Known tomes:

  • Stop Getting Ripped Off: A Practical Guide to Assessing the Value of Things (Appraise)
  • The Rarer the Better: Collected Arcana (Arcana)
  • Aberrations and Oozes: A Field Guide to Dungeoneering (Dungeoneering)
  • Building Things: Theory and Practise (Engineering)
  • The Tribes of Golarion: People and Places (Geography)
  • A Brief History of Time: Thassilon, Earthfall, and More (History)
  • Philosophiæ Naturalis: A Short Guide to the Natural World (Nature)
  • The Pocket Guide to Heraldry (Nobility)
  • Angels and Demons: Outsiders and the Planes (Planes)
  • Comparative Religion: Understanding the Heretics Around You (Religion)
  • Metasyntactic Analysis: An Introduction (Linguistics)
  • What was that? A Beginner’s Guide to Identifying Magical Effects (Spellcraft)
  • Shelter, Water, Food: Surviving in the Wilderness (Survival)

Requirements Craft Wondrous Item, Divination or Legend Lore, creator must have 5 ranks in the relevant skill; Cost 1,250gp

Impractically Large Weapons

A variety of enchantments that allow your characters to wield impractically large weapons:

Light

A light weapon is treated as one size category smaller than it actually is for purposes of determining whether or not a given character can wield it effectively.

Moderate transmutation; CL 3th; Craft Magic Arms and Armor, Reduce Person; Price +1 bonus.

Heavy

A heavy weapon deals damage as if it was one size category larger than it actually is.

Moderate transmutation; CL 3th; Craft Magic Arms and Armor, Enlarge Person; Price +1 bonus.

Massive

A massive weapon both deals damage as if it were one size category larger that it actually is and is treated as one size category larger than it actually is for purposes of determining whether or not a given character can wield it effectively.

Strong transmutation; CL 9th; Craft Magic Arms and Armor, Enlarge Person, Reduce Person; Price +2 bonus.