Developed by Yuan-Ti clerics of Merrshaulk, lifeblood is an elixir used by the Yuan-Ti to heal wounds in battle. It is created using the fresh blood of a humanoid, strong alcohol and dark magic.
A creature that drinks 250 ml of lifeblood must make a fortitude save of DC 20, upon success that creature gains 1D8 + 5 hitpoints and heals 1 point of ability damage; however, should they fail, they suffer 2 points of Constitution damage. Creatures that are accustomed to the taste and texture of fresh blood (e.g. carnivores) gain a +10 bonus to this save. Additionally, undead such as vampires which feed on blood or flesh are healed by lifeblood rather than damaged by it and automatically succeed their fortitude save. Lifeblood has the intoxicating effect of a strong drink.
Moderate Necromancy [evil]; CL 3rd; Brew Potion, Cure Light Wounds, 25gp