<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Posts tagged mtg  - Entropy and Ecstasy</title><link>http://aaron.maenpaa.ca/blog/tags/mtg/</link><description>The most recent ranting and ravings of a madman.</description><lastBuildDate>Sun, 22 May 2016 05:32:35 GMT</lastBuildDate><generator>PyRSS2Gen-1.0.0</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Shadows over Innistrad: Impressions so Far</title><link>http://aaron.maenpaa.ca/blog/entries/2016/05/21/soi_impressions_so_far/</link><description>&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/2016-04-15_18.53.23-c184ad76769b.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/2016-04-15_18.53.23-c184ad76769b.min.jpg"/&gt;
&lt;div class="section" id="gr-almost-werewoves-3-0"&gt;
&lt;h3&gt;GR Almost Werewoves: 3-0&lt;/h3&gt;
&lt;p&gt;I didn't really have quite enough werewolves to justify the Howlpack Resurgence and probably should have taken Ember Eye Wolves higher once I had it, but between the Quilled Wolves and the Duskwatch Recruiter I was able to run people over pretty effectively.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160416_214717-93a7b6680cd9.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160416_214717-93a7b6680cd9.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="gb-stuff-2-1"&gt;
&lt;h3&gt;GB Stuff: 2-1&lt;/h3&gt;
&lt;p&gt;P1P1 was Soul Swallower, and I probably committed to delirium too early. That being said, I did get to Ever After back 12/12 worth of tramplers between a Dire Swing and a Soul Swallower, which was great. I almost certainly passed more Vessels than I should have, I know better now.&lt;/p&gt;
&lt;p&gt;The match I lost was to a janky GB Vampires deck that just ran me right over by sticking Senseless Rage, etc. on Bloodmad Vampires before I could mount a suitable defence.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160419_192302-dfe794e14840.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160419_192302-dfe794e14840.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="gb-vampires-3-0-1"&gt;
&lt;h3&gt;GB Vampires: 3-0-1&lt;/h3&gt;
&lt;p&gt;Oliva is great, which goes without saying, but with 13 vampires in the deck Stormkirk Mentor starts being actively good. Trading off the Twins of Maurer Estate and then madnessing it back with Macabre Waltz was just gross.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="mono-w-aggro-jank-3-0"&gt;
&lt;h3&gt;Mono-W Aggro-Jank: 3-0&lt;/h3&gt;
&lt;p&gt;I didn't remember to take a picture of this one. The only good cards in this deck were a Nearheath Chaplain, a Bygone Bishop, and a Descend Upon the Sinful.&lt;/p&gt;
&lt;p&gt;During the draft, I thought I was in GW Humans, but never actually got enough green cards to justify putting Forests in my deck. This deck ran far too many Militant Inquisitors, and wasn't really fast enough to justify calling it &amp;quot;Aggro&amp;quot;. True-Faith Censer probably saved this deck as not only did it turn my terrible creatures into threats, but several games came down to suiting up a spirit token a poking in for two points of damage at a time.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160424_152855-862eec8cf77e.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160424_152855-862eec8cf77e.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="gr-werewolves-3-0"&gt;
&lt;h3&gt;GR Werewolves: 3-0&lt;/h3&gt;
&lt;p&gt;With enough two-drops, it turns out you don't actually need removal. With 13 Wolves, the Howlpack Resurgence was great.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160508_225724-278ce377f710.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160508_225724-278ce377f710.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="gb-delirium-2-1"&gt;
&lt;h3&gt;GB Delirium: 2-1&lt;/h3&gt;
&lt;p&gt;I lost in the finals to UB Delirium deck running two Manic Scribes. I had two Epitaph Golems in my sideboard and forgot to bring them in despite having to race the scribes all three games. Serves as a reminder to look through your sideboard even if you can't immediately think of something to bring in.&lt;/p&gt;
&lt;p&gt;I did get to cast Ever After twice in one game by shuffling it back into the deck with Wild Field Scarecrow which felt pretty great.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160512_202029-d677915626ec.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160512_202029-d677915626ec.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="gw-humans-3-0"&gt;
&lt;h3&gt;GW Humans: 3-0&lt;/h3&gt;
&lt;p&gt;Open the Armory was decent with Bound by Moonsilver and True-Faith Censor as targets.&lt;/p&gt;
&lt;p&gt;This deck actually got to play some removal, but still mostly relied on aggroing folks out using two-drops. The closest match was against a BR Vampires deck that was extremely aggressive which succeed in aggroing me out game two and almost getting there game three.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160514_231853-e056fe2ecef9.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160514_231853-e056fe2ecef9.min.jpg"/&gt;
&lt;/div&gt;
&lt;div class="section" id="ur-rise-from-the-tides-2-1"&gt;
&lt;h3&gt;UR Rise from the Tides: 2-1&lt;/h3&gt;
&lt;p&gt;I speculated on Rise from the Tides third pick, and then got passed the second one and took it, committed and didn't look back. The deck was missing a couple of things: it really wanted a Catelog, another Pyre Hound, and another bounce spell instead of one or two of the five-mana spells.&lt;/p&gt;
&lt;p&gt;I lost the second round to a GR Werewolves deck. I made some mistakes that prevented me from getting full value out of my bounce spells, but then again, my opponent was applying enough pressure that I don't know that a deck whose entire plan was to take turn six off to make some zombies was going to get there.&lt;/p&gt;
&lt;p&gt;In the third round, I got to experience just how punishing the werewolves can be, I missed a single land drop, and my opponent flipped a Hermit of the Natterknolls with a Neglected Heirloom attached and was facing down a 6/8 first striker on turn five.&lt;/p&gt;
&lt;p&gt;That being said, I did make tons of zombies, and they even won me the game a couple of times.&lt;/p&gt;
&lt;img alt="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160521_213241-2b490767ffe4.min.jpg" src="/blog/entries/2016/05/21/soi_impressions_so_far/IMG_20160521_213241-2b490767ffe4.min.jpg"/&gt;
&lt;div class="section" id="ur-rise-from-the-thing-in-the-ice-2-1"&gt;
&lt;h4&gt;UR Rise from the Thing in the Ice: 2-1&lt;/h4&gt;
&lt;p&gt;Tides were arisen from, horrors were awoken, and hounds were pyre'd.&lt;/p&gt;
&lt;p&gt;This UR deck was better than the last one. The curve was better, with the Erdwald Illuminators, and Thing in the Ice helped hold off early aggression, while the additional Pyre Hounds helped pressure the opponents enough that the deck could actually win without leaning too hard on Rise from the Tides.&lt;/p&gt;
&lt;p&gt;My loss was against a GWr delirium deck that was splashing for Nahiri, and was the real deal, with at least one game coming down to Epitaph Golem effectively Demonic Tutoring every turn.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="section" id="parting-thoughts"&gt;
&lt;h3&gt;Parting Thoughts&lt;/h3&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;The decks I've been winning with have been aggro decks, the decks I've lost to have been aggro decks, and the close matches I've had have been against aggro decks.&lt;/li&gt;
&lt;li&gt;On the other hand, the decks I've had the most fun playing have been the GB Delirium decks. While I get that some decks pressure you enough that you never get to cast it, Ever After is so much fun when you get to bring back 10-12 mana worth of creatures.&lt;/li&gt;
&lt;li&gt;Green is the consensus best colour, and I believe it. With green having five two-drops that have late game relevance, it is so much easier to draft decks that pressure your opponent early, but still have the ability to grind in the late game when you're playing Forests (it also helps that Rabid Bite is good, and not &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402085"&gt;bad&lt;/a&gt;).&lt;/li&gt;
&lt;li&gt;Shadows over Innistrad is the format that has taught me how to beat down. I didn't really understand how to draft an aggro deck, even after drafing Origins. Two things are probably helping me along: First, the green two-drops are actually good cards that I want to take out of packs. Second, everyone else seems to be competing for the sweet cards, so aggro keeps being open.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2016/05/21/soi_impressions_so_far/</guid><pubDate>Sat, 21 May 2016 22:00:00 GMT</pubDate></item><item><title>Peasant Cube</title><link>http://aaron.maenpaa.ca/blog/entries/2015/05/08/peasant_cube/</link><description>&lt;p&gt;Over the last couple of weeks I've put together a peasant cube. You can &lt;a class="reference external" href="http://aaron.maenpaa.ca/cube/"&gt;take a look at it here&lt;/a&gt;. Now to organize a draft :).&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2015/05/08/peasant_cube/</guid><pubDate>Fri, 08 May 2015 15:09:00 GMT</pubDate></item><item><title>Fate Reforged Limited Review Review</title><link>http://aaron.maenpaa.ca/blog/entries/2015/01/16/fate_reforged_limited_set_review_review/</link><description>&lt;p&gt;A few days ago I posted my &lt;a class="reference external" href="http://aaron.maenpaa.ca/blogentries/2015/01/12/fate_reforged_limited_set_review/"&gt;set review of Fate Reforged&lt;/a&gt;... mostly as an exercise in card evaluation. LSV has since posted his reviews (&lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-white/"&gt;white&lt;/a&gt;, &lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-blue/"&gt;blue&lt;/a&gt;, &lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-black/"&gt;black&lt;/a&gt;, &lt;a class="reference external" href="http://www.channelfireball.com/home/fate-reforged-limited-set-review-red/"&gt;red&lt;/a&gt;, &lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-green/"&gt;green&lt;/a&gt;, &lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-gold-and-colorless/"&gt;the rest&lt;/a&gt;), and I thought I'd follow up with my most over and under valued cards (not to take his reviews as gospel, but I suspect his card evaluation skills are better than mine ;-):&lt;/p&gt;
&lt;div class="section" id="most-overrated"&gt;
&lt;h3&gt;Most Overrated&lt;/h3&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;strong&gt;Frontier Siege&lt;/strong&gt;: I ranked this a &lt;em&gt;good rare&lt;/em&gt; rather than &lt;em&gt;bad filler&lt;/em&gt;. Mostly I was excited by the ramp potential, but in retrospect the Whisperer of the Wilds does that better, faster and cheaper.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Diplomacy of the Wastes&lt;/strong&gt;: I ranked this as a &lt;em&gt;solid uncommon&lt;/em&gt; rather than junk. I was comparing this to Toughtsieze, when it's mana cost prevents it from filling the same role (also in retrospect, Thoughtsieze is a constructed card that is probably not as relevant in limited).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Scroll of the Masters&lt;/strong&gt;: I ranked as &lt;em&gt;solid uncommon&lt;/em&gt; rather than junk. I wasn't paying enough attention to the do-nothingness of this card.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lightning Shrieker&lt;/strong&gt;: I ranked this as &lt;em&gt;solid uncommon&lt;/em&gt; rather than &lt;em&gt;filler&lt;/em&gt;. Obviously, my rating is contingent on your deck actually wanting Lava Axe... and given that I have a tendency to play decks that want lava axe I think this is better than filler (just like Trumpet Blast)... but the points about removal and fliers is well taken.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pilgrim of the Fires&lt;/strong&gt;: I ranked this as &lt;em&gt;solid uncommon&lt;/em&gt; rather than bad filler. I wasn't paying enough attention to how much this cost. 7 is much greater than 6, and 4 toughness means this dies to a lot of the removal.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="section" id="most-underrated"&gt;
&lt;h3&gt;Most Underrated&lt;/h3&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;strong&gt;Citatel Siege&lt;/strong&gt;: I ranked this as &lt;em&gt;solid playable&lt;/em&gt; rather than &lt;em&gt;total bomb&lt;/em&gt;. My concerns were mostly around how situational this was and the lack of board impact... and I'm still not really convinced. The pre-release is this weekend and we'll see if I lose to it.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Jeskai Runemark&lt;/strong&gt; (and to a certain extent the rest of the runemarks): I ranked this as trash rather than &lt;em&gt;solid playable&lt;/em&gt;. I mostly got hung up on getting 2-for-1'd. That being said, there just isn't that much good removal in the format and turning a Leaping Master or a Jeskai Student into a serious clock is probably worth a card.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Jeskai Sage&lt;/strong&gt;: I ranked this as &lt;em&gt;bad filler&lt;/em&gt; rather than &lt;em&gt;solid playable&lt;/em&gt;. I think I haven't been valuing cantrips highly enough. I just realized today that a card with cycling effectively reads &amp;quot;Pay 2 mana, play with a legal 39-card deck&amp;quot;. While the cycling on this is not unconditional, it does have upside.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ancestral Vengance&lt;/strong&gt;: I ranked this as &lt;em&gt;bad filler&lt;/em&gt; rather than &lt;em&gt;solid playable&lt;/em&gt;. I may be undervaluing the +1/+1 counter... but -1/-1 just seems so much less relevant than -2/-2 given morphs and manifests.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Abzan Skycaptain&lt;/strong&gt;: I ranked this as &lt;em&gt;filler&lt;/em&gt; rather than &lt;em&gt;solid playable&lt;/em&gt;. A 2/2 with flying does indeed do work especially in a format plagued with ground stalls... I think I'm undervaluing the death trigger, but this is definitely a card I'm looking to play with to see how it ends up working.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="section" id="reflection"&gt;
&lt;h3&gt;Reflection&lt;/h3&gt;
&lt;p&gt;I think doing my own set review was a very valuable exercise both because it helps me refine my own card evaluation skills, and comparing to a set review of someone who's skills are obviously superior helps expose my biases (to myself). Also, it helps narrow down which cards to focus on, since while I'm not going to memorize a complete set review, I can go through the cards I got wrong (or at least really wrong :-), and see where I might have messed up.&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2015/01/16/fate_reforged_limited_set_review_review/</guid><pubDate>Fri, 16 Jan 2015 15:23:15 GMT</pubDate></item><item><title>Fate Reforged Limited Set Review</title><link>http://aaron.maenpaa.ca/blog/entries/2015/01/12/fate_reforged_limited_set_review/</link><description>&lt;p&gt;With the prerelease coming up next weekend, here's my personal review of Fate Reforged. I'm using the same scale as &lt;a class="reference external" href="http://www.channelfireball.com/articles/fate-reforged-limited-set-review-white/"&gt;LSV&lt;/a&gt;, and I'm likewise only interested in Limited as that's what I play. Once the rest of his set reviews are up I think I'll follow up with my most over/underrated cards to see where my evaluations are off.&lt;/p&gt;
&lt;table border="1" class="docutils"&gt;
&lt;colgroup&gt;
&lt;col width="11%"/&gt;
&lt;col width="2%"/&gt;
&lt;col width="87%"/&gt;
&lt;/colgroup&gt;
&lt;thead valign="bottom"&gt;
&lt;tr&gt;&lt;th class="head"&gt;Cards&lt;/th&gt;
&lt;th class="head"&gt;Total&lt;/th&gt;
&lt;th class="head"&gt;Comments&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody valign="top"&gt;
&lt;tr&gt;&lt;td&gt;Ugin, the Spirit Dragon&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Total Bomb&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Abzan Advantage&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Bolster 1 is not completely irrelevant, but seems like it's not worth a card&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Abzan Runemark&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Here comes a 2 for 1.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Abzan Skycaptain&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Evasive flyer not bad, but 2/2 for 4 seems behind the curve and blanked by Kirin&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Arashin Cleric&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Blocks morphs all day, weak later in the game&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Aven Skirmisher&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;1/1 Flyer seems like a good target for bolster&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Channel Harm&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Situational, expensive instant speed removal is still instant speed removal.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Citadel siege&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Fuels abzan, but doesn't affect the board for an entire turn, and needs creatures&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Daghatar the Adamant&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Not as good as High-sentinals, but still trixy&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dragon Bell Monk&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Wish this was a bear... not as good as a windscout or a morph.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dragonscale General&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Eats morphs, and makes you're board terrifying provided you can attack or outlast.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Elite Scaleguard&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;If you have not creatures, it's a 4/5... if you have creatures it buffs something else and taps down blockers so you can start attacking.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Great-horn Krushok&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Not as good as scaleguard or War Behemoth&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Honor's Reward&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Instant speed bolster seems situational as a combat trick.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jeskai Barricade&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Situational but provides defensive speed and blocks morphs all day.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Lightform&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2/2 with flying and lifelink for 3... I'm in, though a little hard to cast.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Lotus Eye Mystics&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Gravedigger with prowess&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mardu Woe-Reaper&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Lays the beats starting on turn one, and makes racing difficult&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mastey of the Unseen&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Allows you to generate an army of 2/2s at instant speed. Empty the Pits in installments&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Monastery Mentory&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Totally busto... a prowess dude who makes dudes you have prowess. Goblinslide on a stick&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Pressure Point&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Decent prowess fodder&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rally the Ancestors&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Reanimate a bunch of dudes... to block? Very situational&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sage's Reverie&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Seem's like this should have been in Theros... even with the X-forms it seems like mostly it gives +1/+1 and cantrips&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sandblast&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Bad Killshot?&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sandsteppe Outcast&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Evasive hordechief... seems decent.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sould Summons&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;A bear with random upside that trigger's prowess. Sure&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Soulfire Grand Master&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;A bear with  crazy situational upside. Sure (So a bear is a little weak for a mythic... but that doesn't mean I won't first pick it just to get the chance to play with it)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Valoruous Stance&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Smite the mosterous, but cheaper... with the option to save a dude instead. Sure.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Wandering Champion&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Oresco's swiftclaw that maybe loots sometimes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Wardscale Dragon&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Evasive flyer that shutsdown your opponts combat tricks... yes please&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Aven Sureyor&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Icedad that's harder to cast and not at instant speed&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cloudform&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2/2 with flying and hexproof for 3, still in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Enhanced Awareness&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Jace's injenuity, but easier to cast&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Fascination&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Sphinx's Revelation-ish. Seems hard to abuse in draft&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Frost Walker&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Lay the beats&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jeskai Infiltrator&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Evasive and creates an infinite number of dudes... and eats morphs&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jeskai Runemark&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Still looking for a 2-for-1&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jeskai Sage&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Cantrips... but needs prowess to even trade for a bear (looks just like monastery swiftspear)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Lotus Path Djinn&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Like a windscout that can block&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Marang River Prowler&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Puts a clock on the game... which is good as long as you're winning the race&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mindscour Dragon&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Not as good as Wardscale Dragon... the milling is irrelevant unless they're sultai, at which point you might actually be helping them&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mistfire Adept&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Hillgiant with prowess that might fly. It's not Riverwheel Arielists... but it comes out two turns earlier and eats morphs.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Monastery Siege&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Loot every turn... I don't think you need to hear more&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Neutralizing Blast&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;like distainful stroke but....&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rakshasa's Distain&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Like mana-leak... but situational and more expensive&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Reality Shift&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Turns bombs into bears... efficientish removal&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Refocus&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Like presurepoint, but&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Renowned weaponsmith&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Ramps out Dragonthrone...&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rite of Undoing&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Expensive peel from reality?&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sage-Eye Avengers&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Pick apart your opponent's board while beating them down... yes please.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shifting Loyalties&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Control Magic&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shu Yun, the Silent Tempest&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Turns every creature you control into dragonstyle twins&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sultai Skullkeeeper&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Wetland sambar that fuels delve&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Supplant Form&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Control Magic&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Temporal Tresspass&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Not for Draft&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Torrent Elemental&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Unkillable evasive flyer that makes it impossible for your opponent to defend&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Whisk Away&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Blue killshot&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Will of the Naga&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Super Cripling Chill&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Write into Being&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Make a bear&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Alesha's Vanguard&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Hillgiant with dash.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ancestra Vengance&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Seems much worse than debilitating injury&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Archfiend of Depravity&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;If it goes unanswered, it seems like it can just win you the game.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Battle Brawler&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Great bear&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Brutal Hordechief&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Allows you to break through... but kind of depends on the creatures you have down.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Crux of Fate&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Black wrath&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dark Deal&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Here comes some card disadvantage.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Diplomacy of the Wastes&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Not as good as thoughtsieze since it's competing with morphs&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Douse in Gloom&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Drain a creature&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Fearsome Awakening&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Reanimation seems a much bigger deal in cube... though  there might be sultai synergy&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ghastly Conscription&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Seems situtational... and very expensive... but easier to play than empty the pits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Grave Strength&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Seems like this card is going to average +1/+1... doesn't seem worth a card&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gurmag Angler&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Slightly easier to cast than shambles&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hooded Assasin&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Finish off a creature or eat morphs all day...&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mardu Shadowspear&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Seems irrelevant after turn 2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mardu Strike Leader&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Seems inline with the Hordechief... though it doesn't eat morphs, but could create tons of dudes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Merciless Executioner&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Worst case, it's a sorcery speed edict.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Noxious Dragon&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Pick apart your opponents board while slaming them in the face.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Orc Sureshot&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Turn every creature into flametonge kavu&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Palace siege&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Start racing your opponent with no other cards in play&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Qarsi High Priest&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Upgrade tokens into morphs? Doesn't really seem worth a card&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Reach of Shadows&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Instant speed removal&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sibsig Host&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Rotting mastodon v2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sibsig Muckdraggers&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Rotting mastodon with delve&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Soul Flayer&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sultai  Emissary&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Cantrip bear&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sulati Runemark&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;looking for a 2-for-1&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Tasigur, the Golden Fang&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Hooting mandrils with gravedigging&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Tasigur's Cruelty&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Not as good as rakshasa's secret&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Typhoid Rats&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Beter than a hateblade&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Alesha, Who Smiles at Death&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Hordechief that keeps bringing back skullhunters.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Arcbond&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Situational red wrath&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bathe in Dragonfire&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bloodfir Enforcers&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Hill giants that situtationally lay the beats&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Break through the line&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Do-nothing enchantment&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Collateral Damage&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;1-for-2 lightning bolt... but playable in mardu tokens&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Defiant Ogre&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Seems weak for a six drop&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dragon Rage&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Trumpet blast with tricks&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Fierce Invocation&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Make a 4/4, trigger prowess&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Flamecrush Rider&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Flamewake Pheonix&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Fiendly Fire&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Bring low seems better&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Goblin Heelcutter&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Hill giant that helps your team get through&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Gore Swine&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Alpine Grizzly except red&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Humble Defector&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;A bear that draws cards?&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hungering Yeti&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Could straight eat a dude while representing a morph&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Lighting Shrieker&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Lava axe dragon&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mardu Runemark&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Still don't like it&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mardu Scout&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Orescos swiftclaw that's hard to cast&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Mob rule&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;The best Act of Treason ever&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Outpost siege&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;This is very close to &amp;quot;Draw a Card every turn&amp;quot;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Pyrotechnics&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rageform&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;2/2 with double strike does't seem to as good as 2/2 with flying&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shaman of the Great Hunt&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Triger's ferocious, buffs your team, draws cards&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shockmaw Dragon&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Burn away your opponent's team while smashing them in the face&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Smoldering Effreet&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;A bear&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Temur Battle Rage&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Surprise, you're dead&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Vaultbreaker&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Alpine grizzly that loots&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Wild Slash&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Shock&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Abzan Beastmaster&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Pretty close to &amp;quot;Draw a card every turn&amp;quot;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Abzan Kin-Guard&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Hill giant with lifelink&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ainok Guide&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;It's a bear&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ambush Krotiq&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Arashin War Beast&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Make tons of dudes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Archer's of Qarsi&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Trades with dragons&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Battlefront Krushok&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Lord of charging rhino&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cached Defenses&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;+3/+3 seems worth a card&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Destructor Dragon&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Practically guarenteed 2-for-1 that smashes your opponent in the face&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Feral Krushok&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Big dorky dude&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Formless Nurturing&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Make a 3/3 and trigger prowess&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Frontier Mastodon&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Not as good as alpine grizzly&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Frontier Siege&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;How does a ritual every main phase sound?&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Fruit of the First Tree&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Seems difficult to actually trigger. After all, high-toughness creatures are exactly the ones most likey to survive.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hunt the Weak&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;The +1/+1 counter is more relevant than usual, plus it's a fight card.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Map the Wastes&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Seems like you'd almost always rather cast a morph.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Return to Earth&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Kills dragons... seems more relevant than it might otherwise be.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ruthles instincts&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Awaken the bear, or kill a creature.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sandsteppe Mastodon&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;If you have no other creatures it's a 10/10. If you have other creatures it turns them into a respectable threat. Plus, it eats dragons.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Shamanic Revelation&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Might help break board stalls, but it's miserable if you're behind. You'd probably prefer Treasure Cruise (and if you have lots of 4 power creatures... we'll that's just win more).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Sudden Reclamation.&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Regrowth that powers delve. Not really better than dutiful return.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Temur Runemark&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Still don't see these as particularly playable...&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Temur Sabertooth&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;4/3 for 4... plus I the bounce ability may allow shenanigans with manifest.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Temus War Shaman&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Allowing all of your morphs to fight when they flip up seems really good.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Warden of the First Tree&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;I've heard Figure of Destiny was a good card.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Whisperer of the Wilds&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Ramps out a turn-4 Sagu Mauler... that seems epic&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Whisperwood Elemental&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Do you like the idea of an army of bears because, I do.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Wildcall&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Cast it on turn 2 for a bear... or turn 10 for a 10/10. Combos with Whisperer of the Wilds, and the siege.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Winds of Qal Sisma&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;It's a fog.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Yasova Dragonclaw&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;How do you like the idea of an Alpine Grizly that keeps taking your oppenents creatures?&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Atarka, World Render&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Swinging for 12 seems good.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Cunning Strike&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;td&gt;Not as good as Master the Way... and you've only got so many 5 drops.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dromoka, the Eternal&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;5/5 with flying for 5... yes please... the bolster effect is pure gravy.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ethereal Ambush&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Two bears for 5 has potential... but 5 is an overloaded slot&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Grim Contest&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Wierd fight card, but it's cheap, instant and has good Abzan synergy.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Harsh Sustenance&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Seems like this will reasonably reliably kill a creature, and sometimes give you reach in a stall.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Kolaghan, the Storm's Fury&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;5/5 with flying for 5... yes please... the surprise you're dead potential is just gravey.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ojutai, Soul of Winter&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;Taps down you opponent's biggest threats, while defending, and smashing them in the face.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Silumgar, the Drifting Death&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;While the -1/-1 ability feels like it has the potential to totally wreck you oppenent's board the lower power make it feel like Silumgar is just less of threat in his own right than the rest of the dragons.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;War Flare&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;More versatile than Trumpet Blast and cheaper than Flying Crane Technique&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Goblin Boom Keg&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Slow, expensive Lightning Bolt&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hero's Blade&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;More expensive than Ghostfire Blade... but still turns your morphs in to legitimate threats.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Hewed Stone Retainers&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;Colorless Illusionary Angel is cool, but the fact that it's grounded is super relevant.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Pilgrim of the Fires&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Goes in any deck, diffcult to chump or gang block... and big enough to get through most of the walls.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Scroll of the Masters&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;Slow... but cool Jeskai synergy, especially with manifest bumping the non-creature spell count.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Ugin's Construct&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Bellowing Saddlebrute with a different drawback seems okay if you've got tokens.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Bloodfell Caves&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Dual lands are still good&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Blossoming Sands&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Crucible of the Spirit Dragon&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;Generates colorless mana which is a risk in a format that's still going to lean 3 colors... plus Ugin isn't even a dragon so you can't ramp into him.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Dismal Backwater&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Dual lands are still good&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Jungle Hollow&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Rugged Highlands&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Scoured Barrens&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Swiftwater Cliffs&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Thornwood Falls&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Tranquil Cove&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Wind-Scarred Crag&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Ditto&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2015/01/12/fate_reforged_limited_set_review/</guid><pubDate>Mon, 12 Jan 2015 15:56:17 GMT</pubDate></item><item><title>Steely Myr</title><link>http://aaron.maenpaa.ca/blog/entries/2011/05/11/steely_myr/</link><description>&lt;p&gt;After I played in the &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/"&gt;New Phyrexia Pre-Release&lt;/a&gt; and saw how good Tempered Steel could be, I decided it would be completely irresponsible of me to not build a deck with the copies I own. I put my Tempered Steels together with the Myr Battlespheres and Steel Overseers I've had languishing without a deck for way too long. I still haven't played it against a human, but I'm looking forward to it:&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;Steely Myr&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209717"&gt;&lt;img alt="/blog/entries/2011/05/11/steely_myr/battlesphere-5af4224aa8c8.min.jpg" class="align-right" src="/blog/entries/2011/05/11/steely_myr/battlesphere-5af4224aa8c8.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217967"&gt;Argentum Armor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209007"&gt;Arrest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205115"&gt;Safe Passage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;3 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194391"&gt;Tempered Steel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;24 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227518"&gt;Plains&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209000"&gt;Darksteel Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209717"&gt;Myr Battlesphere&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220364"&gt;Myr Galvanizer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212251"&gt;Palladium Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205036"&gt;Steel Overseer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;3 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="section" id="going-infinite"&gt;
&lt;h3&gt;Going Infinite&lt;/h3&gt;
&lt;p&gt;As I said in &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/"&gt;my last post&lt;/a&gt;, this deck has an infinite mana combo that's there completely by accident. If you can get two Myr Galvanizers and a Palladium Myr on the table and you can tap the Palladium Myr for two mana, use one of the Galvanizer's to untap it, tap it again for two mana and use the second Galvanizer to untap the first and the Palladium Myr netting you two mana and setting you up to repeat the process ad infinitum.&lt;/p&gt;
&lt;p&gt;You know what's better than infinite mana? Infinite damage! Thanks to the Myr Galvanizer, the loop not only produces and infinite amount of mana, but also an infinite number of untapped Myr which when you've got a Myr Battlesphere on the table, you can turn into infinite damage.&lt;/p&gt;
&lt;p&gt;As I said, this combo is purely incidental. The Galvanizers are in there because they have great synergy with the Battlespheres and good synergy with Myr in general. The Palladium Myr are in there because they accelerate the Battlespheres, Sunblast Angels and Argentum Armors in addition to being something of a threat when Tempered Steel is on the table. There aren't any cards in the deck to assemble the combo and nothing to protect it if it happens into being. All that being said, if I ever happen to put it together in a game, I'm totally going to generate a million mana just to say that I did &lt;tt class="docutils literal"&gt;&lt;span class="pre"&gt;;-)&lt;/span&gt;&lt;/tt&gt;&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2011/05/11/steely_myr/</guid><pubDate>Wed, 11 May 2011 21:15:29 GMT</pubDate></item><item><title>New Phyrexia Pre-Release</title><link>http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/</link><description>&lt;p&gt;I went to the &lt;a class="reference external" href="http://jhuniverse.blogspot.com/2011/04/magic-gathering-new-phyrexia-pre.html"&gt;New Phyrexia Pre-Release at Jim Hanley's Universe&lt;/a&gt; yesterday. It was crowded and kind of janky (&lt;em&gt;very&lt;/em&gt; NYC), but I got a promo copy of &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214382"&gt;Sheoldred, Whispering One&lt;/a&gt;, some New Phyrexia boosters and to play Magic all afternoon. I went 2-2, which I'm pretty happy with considering it was the first time I've played in a Limited event and the games included such &lt;a class="reference external" href="http://tvtropes.org/pmwiki/pmwiki.php/SugarWiki/MomentOfAwesome?from=Main.MomentOfAwesome"&gt;crowning moments of awesome&lt;/a&gt; as multiple perfectly timed &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angels&lt;/a&gt; and copying my opponent's &lt;a class="reference external" href="http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=215092"&gt;Platinum Empirion&lt;/a&gt; with one of my &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214375"&gt;Phyrexian Metamorphs&lt;/a&gt; while I was sitting at 1 life&lt;a class="footnote-reference" href="#id3" id="id1"&gt;1&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here's my final fourty:&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;The Final 40&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;&lt;img alt="/blog/entries/2011/05/08/new_phyrexia_prerelease/sunblast-879fb7aceae3.min.jpg" class="align-right" src="/blog/entries/2011/05/08/new_phyrexia_prerelease/sunblast-879fb7aceae3.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194208"&gt;Apostle's Blessing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209007"&gt;Arrest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230082"&gt;Dismember&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212242"&gt;Disperse&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233070"&gt;Mutagenic Growth&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212703"&gt;Stoic Rebuttal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194391"&gt;Tempered Steel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;8 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214666"&gt;Island&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;9 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227518"&gt;Plains&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214344"&gt;Alloy Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209000"&gt;Darksteel Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194124"&gt;Ghalma's Warden&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233058"&gt;Immolating Souleater&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217988"&gt;Impaler Shrike&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214375"&gt;Phyrexian Metamorph&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205491"&gt;Salvage Scout&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233059"&gt;Shattered Angel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230065"&gt;Slash Panther&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209008"&gt;Sunspear Shikari&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217984"&gt;Vault Skirge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202652"&gt;Wall of Tanglecord&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;I was really impressed by the way the Sunblast Angels cleared the board (and in my favour more often than not), how Tempered Steel turned my Myr into threats and how Slash Panther was this awesome threat out of no where (especially when Tempered Steel is on the table). While the Phyrexian Metamorphs saved my bacon a couple of times, they're a little problematic in that they don't really work unless there's something bomby on the table. All in all, I had a blast and it prompted me to dust off my Tempered Steels and Sunblast Angels and build a deck&lt;a class="footnote-reference" href="#id4" id="id2"&gt;2&lt;/a&gt;.&lt;/p&gt;
&lt;table class="docutils footnote" frame="void" id="id3" rules="none"&gt;
&lt;colgroup&gt;&lt;col class="label"/&gt;&lt;col/&gt;&lt;/colgroup&gt;
&lt;tbody valign="top"&gt;
&lt;tr&gt;&lt;td class="label"&gt;&lt;a class="fn-backref" href="#id1"&gt;[1]&lt;/a&gt;&lt;/td&gt;&lt;td&gt;It only ended up prolonging the inevitable, but I was four turns away from milling my opponent when he drew the last destroy-target-artifact card in his deck.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table class="docutils footnote" frame="void" id="id4" rules="none"&gt;
&lt;colgroup&gt;&lt;col class="label"/&gt;&lt;col/&gt;&lt;/colgroup&gt;
&lt;tbody valign="top"&gt;
&lt;tr&gt;&lt;td class="label"&gt;&lt;a class="fn-backref" href="#id2"&gt;[2]&lt;/a&gt;&lt;/td&gt;&lt;td&gt;... a deck that happens to have an incidental infinate mana combo, but that's a story for another time.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/</guid><pubDate>Sun, 08 May 2011 15:00:07 GMT</pubDate></item><item><title>Baneslayer-Lifelink</title><link>http://aaron.maenpaa.ca/blog/entries/2010/11/20/baneslayer_lifelink/</link><description>&lt;p&gt;In my post about my &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2010/11/17/pyromancers_ascension/"&gt;Pyromancer's Ascension deck&lt;/a&gt;, I mentioned that I was playing against my Baneslayer-Lifelink deck and I thought I'd share the decklist:&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;Baneslayer-Lifelink&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205077"&gt;&lt;img alt="/blog/entries/2010/11/20/baneslayer_lifelink/baneslayer-b5ded8091bff.min.jpg" class="align-right" src="/blog/entries/2010/11/20/baneslayer_lifelink/baneslayer-b5ded8091bff.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205098"&gt;Condemn&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205088"&gt;Doom Blade&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222761"&gt;Journey to Nowhere&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205044"&gt;Sword of Vengeance&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;11 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214679"&gt;Plains&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;11 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214669"&gt;Swamps&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205077"&gt;Baneslayer Angel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205122"&gt;Child of Night&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;3 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205012"&gt;Grave Titan&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=204989"&gt;Serra Ascendant&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194917"&gt;Transcendent Master&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185707"&gt;Vampire Nighthawk&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193545"&gt;Wall of Omens&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207875"&gt;Wurmcoil Engine&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;This deck came into being as a way to find a home for the &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205077"&gt;Baneslayer Angels&lt;/a&gt; that I purchased on the basis that they were too awesome for me to not have a playset. The deck ends up being unified mechanically by lifelink (that's the &amp;quot;Lifelink&amp;quot; part of Baneslayer-Lifelink) even though, thematically, it's a bit &lt;em&gt;unfocused&lt;/em&gt;. Angels, and priests, and vampires! Oh my!&lt;/p&gt;
&lt;p&gt;It turns out that the &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185707"&gt;Vampire Nighthawks&lt;/a&gt; are surprisingly effective. The combination of deathtouch, flying and lifelink make them difficult to block and, conversely, great blockers. They provide great early game attackers to dishearten your opponent as your life total starts going in the &amp;quot;wrong&amp;quot; direction. One of the &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205012"&gt;Grave Titans&lt;/a&gt; and the &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207875"&gt;Wurmcoil Engine&lt;/a&gt; actually came out of boosters (&lt;strong&gt;Shocking&lt;/strong&gt;, I know) and made their way in to provide some late game heavies.&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2010/11/20/baneslayer_lifelink/</guid><pubDate>Sat, 20 Nov 2010 17:40:20 GMT</pubDate></item><item><title>Pyromancer's Ascension</title><link>http://aaron.maenpaa.ca/blog/entries/2010/11/17/pyromancers_ascension/</link><description>&lt;p&gt;I got to play some &lt;a class="reference external" href="http://en.wikipedia.org/wiki/Magic:_The_Gathering"&gt;Magic: The Gathering&lt;/a&gt; with one of my co-workers for the first time in a while. He had forgotten to bring his cards, so I lent him some of my decks and the match-ups were: Red-Green Stompy vs. Aggro-Infect, Vampires vs. Red Deck Wins and Baneslayer-Lifelink vs. Pyromancer's Ascension.&lt;/p&gt;
&lt;p&gt;The Baneslayer-Lifelink vs. Pyromancer's Ascension turned out to be the most interesting. I was piloting the Ascension deck and in the first game it played oddly aggro. I dropped a pair of &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194912"&gt;Kiln Fiends&lt;/a&gt;, cleared the board with a &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193571"&gt;Staggershock&lt;/a&gt; and then attacked for massive damage. This worked out just fine, but it's not really the kind of play you would expect from a deck with four creatures in it.&lt;/p&gt;
&lt;p&gt;The second game was where things really started to heat up. Other that getting a &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197891"&gt;Pyromancer Ascension&lt;/a&gt; down early, my opponent really dominated the early game. I tried to thin the field with some burn spells, but it got to the point where I didn't really have anything other than the Ascention and some land while my opponent had a pair of &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=185707"&gt;Vampire Nighthawks&lt;/a&gt; stairing at my throat: Not looking good.&lt;/p&gt;
&lt;p&gt;I used &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205068"&gt;Foresee&lt;/a&gt; to dig for a
&lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193571"&gt;Staggershock&lt;/a&gt; to match the one in my hand. I bet on triggering the the Ascension, cast the Staggershock, and passed the turn. My dropped a &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205077"&gt;Baneslayer Angel&lt;/a&gt; and swung. Ouch. I rebounded the Staggershock, cast the other one, pumped the Ascention and passed the turn. My oponent swung again. More ouch. I rebounded the Staggershock, and put that second counter on the Ascention. I was at five life, with no creatures. My opponent had thirty-something life, a Baneslayer and a pair of Nighthawks. Still not looking good, but I did have a fully charged Ascension. I cast &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205019"&gt;Preordain&lt;/a&gt; betting that in four cards and two draws I could pull an Island to replace the one I tapped. I pulled a &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205227"&gt;Lightning Bolt&lt;/a&gt; and an &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214666"&gt;Island&lt;/a&gt;. I bolted the Nighthawks and killed the Baneslayer with a kicked &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177558"&gt;Burst Lightning&lt;/a&gt;. I passed the turn, and it came back to me: I wasn't dead yet! The turns that followed played out as some combination of &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=208218"&gt;Call to Mind&lt;/a&gt;, Kiln Fiend and Lighting Bolt.&lt;/p&gt;
&lt;p&gt;Moral of the story: &lt;strong&gt;Spells are better when you get to cast them twice.&lt;/strong&gt; I clawed my way back from a pretty big deficit and it was &lt;strong&gt;terrifyingly fun&lt;/strong&gt; to cast the same Lightning Bolt over, and over again. The darkhorse MVPs were Kiln Fiend and Staggershock. In the first game, Staggershock kept the board clear and stimulated my Kiln Fiends and in the second, it was key to triggering the Ascension; however, in both games, the Kiln Fiends proved instrumental in actually chipping away at my opponent's life total while my burn spells kept the board clear.&lt;/p&gt;
&lt;p&gt;Here's the decklist (because this kind of post is screaming for one):&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;Pyromancer's Ascension&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197891"&gt;&lt;img alt="/blog/entries/2010/11/17/pyromancers_ascension/pyro-c87af1676c3d.min.jpg" class="align-right" src="/blog/entries/2010/11/17/pyromancers_ascension/pyro-c87af1676c3d.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177558"&gt;Burst Lightning&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=208218"&gt;Call to Mind&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=195402"&gt;Chandra Ablaze&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205068"&gt;Foresee&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205227"&gt;Lightning Bolt&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205019"&gt;Preordain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197891"&gt;Pyromancer Ascension&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193571"&gt;Staggershock&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193483"&gt;Evolving Wilds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;9 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214666"&gt;Island&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;9 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214675"&gt;Mountain&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205236"&gt;Terramorphic Expanse&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194912"&gt;Kiln Fiend&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;The more wealthy of our readers, will notice that &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190393"&gt;Scalding Tarn&lt;/a&gt; is a drop-in replacement for the &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193483"&gt;Evolving Wilds&lt;/a&gt;. Other than that, it's not too shabby for a deck with a grand total of eight rares. The &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=195402"&gt;Chandras Ablaze&lt;/a&gt; kind of felt like they were dead cards, but it will take more than two games to determine whether they need to be subbed out for something else.&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2010/11/17/pyromancers_ascension/</guid><pubDate>Wed, 17 Nov 2010 23:01:38 GMT</pubDate></item></channel></rss>