<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Posts tagged games  - Entropy and Ecstasy</title><link>http://aaron.maenpaa.ca/blog/tags/games/</link><description>The most recent ranting and ravings of a madman.</description><lastBuildDate>Sun, 22 May 2016 05:32:35 GMT</lastBuildDate><generator>PyRSS2Gen-1.0.0</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Hitman: Absolution</title><link>http://aaron.maenpaa.ca/blog/entries/2013/04/06/hitman_absolution/</link><description>&lt;p&gt;Hitman: Absolution is a stealth/action game about the titular assassin wherein you sneak around trying to kill your way through your former employers after going rogue. The engine is ridiculously smooth, and the game is simply bursting with creative ways to kill your targets, though silently garroting them and dragging the body off to a dark corner to dispose of it is probably the most satisfying. The more linear sections that seemed to force direct confrontation were decidedly less enjoyable. I really wanted 15 more levels like &lt;em&gt;The King of Chinatown&lt;/em&gt; and unfortunately, there were only really one or two other spots that came close in the rest of the game.&lt;/p&gt;
&lt;div class="section" id="verdict"&gt;
&lt;h3&gt;Verdict&lt;/h3&gt;
&lt;p&gt;Sneaking around garroting battle nuns and dragging them into the bushes is not quite as fun as &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2013/02/10/far_cry_3/"&gt;bushwhacking heavies and sicking tigers on their friends&lt;/a&gt;, but still absolutely worth playing.&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2013/04/06/hitman_absolution/</guid><pubDate>Sat, 06 Apr 2013 21:50:44 GMT</pubDate></item><item><title>Far Cry 3</title><link>http://aaron.maenpaa.ca/blog/entries/2013/02/10/far_cry_3/</link><description>&lt;p&gt;&lt;a class="reference external" href="http://www.amazon.com/gp/product/B0050SXX88/ref=twister_B0050SYV70?ie=UTF8&amp;amp;psc=1"&gt;Far Cry 3&lt;/a&gt; is the &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2013/02/10/video_games_in_2013/"&gt;most fun&lt;/a&gt; I've had playing a video game this year. It is a sandbox where you take the role of an American tourist stranded on an island in the south Pacific that's crawling with pirates, drug dealers, and human traffickers. Your friends are captured by the Big Bad, resulting in your going on a roaring rampage of revenge, rescuing your friends, and killing every pirate you see with a big freaking knife. Kind of like Just Cause 2 meets Assassin's Creed.&lt;/p&gt;
&lt;div class="section" id="stuff-i-liked"&gt;
&lt;h3&gt;Stuff I liked:&lt;/h3&gt;
&lt;p&gt;The &lt;strong&gt;stealth&lt;/strong&gt; and the &lt;strong&gt;recon&lt;/strong&gt;. There are pirate outposts scattered around the island which you can retake to help liberate the island, and reduce your likelihood of being randomly accosted by pirates. While attacking these outposts, you can carefully sneak up on them from basically any angle, and scope out the position of the pirates with your camera. This gives you a good idea of the lay of the land, how many pirates you're going to need to fight, and where they are.&lt;/p&gt;
&lt;p&gt;You can then sneak off, thin out the ranks with your sniper rifle, and sneak up behind guards and stab them in the back. Basically there is actual payoff for carefully studying your enemy and coming up with a plan to eliminate them quietly.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;weapons&lt;/strong&gt;. While the weapons themselves are not necessarily particularly memorable, you get to pick the load-out that suits your style of play which is something I really appreciate. Lots of games railroad you into carrying the basic assault rifle, and then making you pick through the corpses of your enemies to find the gun that actually suits you. Furthermore most of the weapons are customizable with a number of attachments which gives you the ability to further specialize your load-out to be truly suited to your style of play.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;exposition&lt;/strong&gt;. While the narrative may be more than a little bit over the top, for the most part the game explains things to you while you have control of your character. This is in stark contrast to Max Payne 3, which bombards you with freaking cut scenes &lt;em&gt;all the time&lt;/em&gt;.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="stuff-i-didn-t-like"&gt;
&lt;h3&gt;Stuff I didn't like:&lt;/h3&gt;
&lt;p&gt;The &lt;strong&gt;story missions&lt;/strong&gt;. While the story missions aren't particularly bad, they are much more likely to railroad you into blasting your way through tons of dudes, rather than outflanking them, or stealthily taking them by surprise, and I find both of the latter two approaches much more satisfying.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;boss fights&lt;/strong&gt;. They're a bunch of stupid-god-damned quick time event driven bullshit cut scenes. You know, it might actually be satisfying to sneak up on the big-bad's stronghold, and put a bullet through his head from the next hill over before disappearing into the jungle... but no, you've got to let him talk you to death while you play poker. Fuck that.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="verdict"&gt;
&lt;h3&gt;Verdict&lt;/h3&gt;
&lt;p&gt;Sneaking around the jungle and stabbing heavily armoured dudes with a big knife is the most fun I've had with a video game so far this year. You should check it out.&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2013/02/10/far_cry_3/</guid><pubDate>Sun, 10 Feb 2013 13:30:15 GMT</pubDate></item><item><title>Video Games in 2013</title><link>http://aaron.maenpaa.ca/blog/entries/2013/02/10/video_games_in_2013/</link><description>&lt;p&gt;This is a ranking of the games that I have played in 2013. It's pretty subjective and is mostly about how much fun I had while playing it. Also, these are games that I played in 2013, many if not most of them will have come out before then, because there really are not that many games that get me to drop $60 so that I can play them on release day.&lt;/p&gt;
&lt;ol class="arabic simple"&gt;
&lt;li&gt;&lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2013/02/10/far_cry_3/"&gt;Far Cry 3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2013/04/06/hitman_absolution/"&gt;Hitman: Absolution&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Resistance 3&lt;/li&gt;
&lt;li&gt;Max Payne 3&lt;/li&gt;
&lt;li&gt;Spec Ops: The Line&lt;/li&gt;
&lt;/ol&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2013/02/10/video_games_in_2013/</guid><pubDate>Sun, 10 Feb 2013 11:50:15 GMT</pubDate></item><item><title>Tomes of Knowledge</title><link>http://aaron.maenpaa.ca/blog/entries/2013/01/21/tomes_of_knowledge/</link><description>&lt;p&gt;&lt;strong&gt;Aura&lt;/strong&gt; moderate divination; &lt;strong&gt;CL&lt;/strong&gt; 11
&lt;strong&gt;Slot&lt;/strong&gt; none; &lt;strong&gt;Price&lt;/strong&gt; 2,500gp; &lt;strong&gt;Weight&lt;/strong&gt; 5 lb.&lt;/p&gt;
&lt;p&gt;Each of these thickly bound books contains a wealth of knowledge related to a particular subject area: Appraise, a single Knowledge, Linguistics, Spellcraft, or Survival. By consulting the tome, a process that takes at least 5 minutes but may take longer for particularly difficult questions, the user gains a +5 competence bonus on related skill checks with respect to a specific question or task. Furthermore, consulting the relevant tome allows the user to retry a previously failed knowledge check, as it may contain knowledge that even the most educated do not know.&lt;/p&gt;
&lt;p&gt;Known tomes:&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;Stop Getting Ripped Off: A Practical Guide to Assessing the Value of Things (Appraise)&lt;/li&gt;
&lt;li&gt;The Rarer the Better: Collected Arcana (Arcana)&lt;/li&gt;
&lt;li&gt;Aberrations and Oozes: A Field Guide to Dungeoneering (Dungeoneering)&lt;/li&gt;
&lt;li&gt;Building Things: Theory and Practise (Engineering)&lt;/li&gt;
&lt;li&gt;The Tribes of Golarion: People and Places (Geography)&lt;/li&gt;
&lt;li&gt;A Brief History of Time: Thassilon, Earthfall, and More (History)&lt;/li&gt;
&lt;li&gt;Philosophiæ Naturalis: A Short Guide to the Natural World (Nature)&lt;/li&gt;
&lt;li&gt;The Pocket Guide to Heraldry (Nobility)&lt;/li&gt;
&lt;li&gt;Angels and Demons: Outsiders and the Planes (Planes)&lt;/li&gt;
&lt;li&gt;Comparative Religion: Understanding the Heretics Around You (Religion)&lt;/li&gt;
&lt;li&gt;Metasyntactic Analysis: An Introduction (Linguistics)&lt;/li&gt;
&lt;li&gt;What was that? A Beginner’s Guide to Identifying Magical Effects (Spellcraft)&lt;/li&gt;
&lt;li&gt;Shelter, Water, Food: Surviving in the Wilderness (Survival)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt; Craft Wondrous Item, &lt;em&gt;Divination&lt;/em&gt; or &lt;em&gt;Legend Lore&lt;/em&gt;, creator must have 5 ranks in the relevant skill; Cost 1,250gp&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2013/01/21/tomes_of_knowledge/</guid><pubDate>Mon, 21 Jan 2013 21:01:29 GMT</pubDate></item><item><title>Pony Express</title><link>http://aaron.maenpaa.ca/blog/entries/2012/11/18/pony_express/</link><description>&lt;p&gt;&lt;em&gt;Hirati wakes up, gets dressed, and walks down to the post office. Like everyday, she grabs hold of the reins of two large workhorses, each loaded down with heavy packs. She concentrates on the stables of the Post Office in Absalom. There’s a brief flash and she’s gone. A second later she arrives in Absalom, exchanges her horses for two fresh ones likewise loaded down with heavy packs, and returns to Katapesh. On her way out, she collects her day’s pay: 5000 crowns, and heads to the Satin Kiss to make her favorite harlot very happy, and very rich.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A level 14 wizard can cast Greater Teleport twice per day, taking two horses each loaded down with up to 2100 pounds of gear. That means that she can move 4200 pounds of gear back and forth between any two cities on the planet before breakfast, spend the rest of her day as she pleases and sleep in her own bed that night. Now she’s going to want about 5,000gp to do it, which works out to about 0.65gp/lb, or 4cp for a letter.&lt;/p&gt;
&lt;p&gt;... now that’s not the kind of price you’re going to use to move potatoes or grain, but there are things for which it’s worthwhile. For quality manufactured goods, exotic substances, magic items, and information the timeliness and availability may more than make up for the cost:&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;strong&gt;Postal service&lt;/strong&gt;: Letters are collected locally, transported to a hub city where they are routed to the closest post office, and then delivered by horse. Letters might cost as little as 1sp to send, and deliveries between major centers could happen as often as daily. While an unskilled labourer may balk at spending a day’s wages on sending a letter, such a cost would be easily within reach of any skilled craftsman, and not even worth thinking about for a merchant or aristocrat.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mail order magic items&lt;/strong&gt;: Wouldn’t the member’s of the Arcanist’s Circle love to have access to the markets in Absalom or Katapesh? Wouldn’t your average adventurer love to be able to procure exactly the item they need, for a fair price, in a reasonable amount of time without having to trek half-way across the continent?&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Auctions&lt;/strong&gt;: Selling something rare, and expensive? Hema’s Auction House will list it for you in Art and Oddities Monthly (delivered to thousands of discerning buyers around the world) as well as handle the bidding by post for a reasonable fee. Looking to buy, a subscription costs a mere 10gp per month, and gives you the opportunity to bid on some of the most beautiful, powerful, and rare objects in existence.&lt;/li&gt;
&lt;/ul&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2012/11/18/pony_express/</guid><pubDate>Sun, 18 Nov 2012 13:13:04 GMT</pubDate></item><item><title>Impractically Large Weapons</title><link>http://aaron.maenpaa.ca/blog/entries/2012/11/14/impractically_large_weapons/</link><description>&lt;p&gt;A variety of enchantments that allow your characters to wield impractically large weapons:&lt;/p&gt;
&lt;div class="section" id="light"&gt;
&lt;h3&gt;Light&lt;/h3&gt;
&lt;p&gt;A light weapon is treated as one size category smaller than it actually is for purposes of determining whether or not a given character can wield it effectively.&lt;/p&gt;
&lt;p&gt;Moderate transmutation; CL 3th; Craft Magic Arms and Armor, Reduce Person; Price +1 bonus.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="heavy"&gt;
&lt;h3&gt;Heavy&lt;/h3&gt;
&lt;p&gt;A heavy weapon deals damage as if it was one size category larger than it actually is.&lt;/p&gt;
&lt;p&gt;Moderate transmutation; CL 3th; Craft Magic Arms and Armor, Enlarge Person; Price +1 bonus.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="section" id="massive"&gt;
&lt;h3&gt;Massive&lt;/h3&gt;
&lt;p&gt;A massive weapon both deals damage as if it were one size category larger that it actually is and is treated as one size category larger than it actually is for purposes of determining whether or not a given character can wield it effectively.&lt;/p&gt;
&lt;p&gt;Strong transmutation; CL 9th; Craft Magic Arms and Armor, Enlarge Person, Reduce Person; Price +2 bonus.&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2012/11/14/impractically_large_weapons/</guid><pubDate>Wed, 14 Nov 2012 06:45:42 GMT</pubDate></item><item><title>Steely Myr</title><link>http://aaron.maenpaa.ca/blog/entries/2011/05/11/steely_myr/</link><description>&lt;p&gt;After I played in the &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/"&gt;New Phyrexia Pre-Release&lt;/a&gt; and saw how good Tempered Steel could be, I decided it would be completely irresponsible of me to not build a deck with the copies I own. I put my Tempered Steels together with the Myr Battlespheres and Steel Overseers I've had languishing without a deck for way too long. I still haven't played it against a human, but I'm looking forward to it:&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;Steely Myr&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209717"&gt;&lt;img alt="/blog/entries/2011/05/11/steely_myr/battlesphere-5af4224aa8c8.min.jpg" class="align-right" src="/blog/entries/2011/05/11/steely_myr/battlesphere-5af4224aa8c8.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217967"&gt;Argentum Armor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209007"&gt;Arrest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205115"&gt;Safe Passage&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;3 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194391"&gt;Tempered Steel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;24 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227518"&gt;Plains&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209000"&gt;Darksteel Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209717"&gt;Myr Battlesphere&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220364"&gt;Myr Galvanizer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212251"&gt;Palladium Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;4 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205036"&gt;Steel Overseer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;3 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class="section" id="going-infinite"&gt;
&lt;h3&gt;Going Infinite&lt;/h3&gt;
&lt;p&gt;As I said in &lt;a class="reference external" href="http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/"&gt;my last post&lt;/a&gt;, this deck has an infinite mana combo that's there completely by accident. If you can get two Myr Galvanizers and a Palladium Myr on the table and you can tap the Palladium Myr for two mana, use one of the Galvanizer's to untap it, tap it again for two mana and use the second Galvanizer to untap the first and the Palladium Myr netting you two mana and setting you up to repeat the process ad infinitum.&lt;/p&gt;
&lt;p&gt;You know what's better than infinite mana? Infinite damage! Thanks to the Myr Galvanizer, the loop not only produces and infinite amount of mana, but also an infinite number of untapped Myr which when you've got a Myr Battlesphere on the table, you can turn into infinite damage.&lt;/p&gt;
&lt;p&gt;As I said, this combo is purely incidental. The Galvanizers are in there because they have great synergy with the Battlespheres and good synergy with Myr in general. The Palladium Myr are in there because they accelerate the Battlespheres, Sunblast Angels and Argentum Armors in addition to being something of a threat when Tempered Steel is on the table. There aren't any cards in the deck to assemble the combo and nothing to protect it if it happens into being. All that being said, if I ever happen to put it together in a game, I'm totally going to generate a million mana just to say that I did &lt;tt class="docutils literal"&gt;&lt;span class="pre"&gt;;-)&lt;/span&gt;&lt;/tt&gt;&lt;/p&gt;
&lt;/div&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2011/05/11/steely_myr/</guid><pubDate>Wed, 11 May 2011 21:15:29 GMT</pubDate></item><item><title>New Phyrexia Pre-Release</title><link>http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/</link><description>&lt;p&gt;I went to the &lt;a class="reference external" href="http://jhuniverse.blogspot.com/2011/04/magic-gathering-new-phyrexia-pre.html"&gt;New Phyrexia Pre-Release at Jim Hanley's Universe&lt;/a&gt; yesterday. It was crowded and kind of janky (&lt;em&gt;very&lt;/em&gt; NYC), but I got a promo copy of &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214382"&gt;Sheoldred, Whispering One&lt;/a&gt;, some New Phyrexia boosters and to play Magic all afternoon. I went 2-2, which I'm pretty happy with considering it was the first time I've played in a Limited event and the games included such &lt;a class="reference external" href="http://tvtropes.org/pmwiki/pmwiki.php/SugarWiki/MomentOfAwesome?from=Main.MomentOfAwesome"&gt;crowning moments of awesome&lt;/a&gt; as multiple perfectly timed &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angels&lt;/a&gt; and copying my opponent's &lt;a class="reference external" href="http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=215092"&gt;Platinum Empirion&lt;/a&gt; with one of my &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214375"&gt;Phyrexian Metamorphs&lt;/a&gt; while I was sitting at 1 life&lt;a class="footnote-reference" href="#id3" id="id1"&gt;1&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here's my final fourty:&lt;/p&gt;
&lt;div class="decklist sidebar"&gt;
&lt;p class="first sidebar-title"&gt;The Final 40&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;&lt;img alt="/blog/entries/2011/05/08/new_phyrexia_prerelease/sunblast-879fb7aceae3.min.jpg" class="align-right" src="/blog/entries/2011/05/08/new_phyrexia_prerelease/sunblast-879fb7aceae3.min.jpg"/&gt;&lt;/a&gt;
&lt;div class="other-spells container"&gt;
&lt;p&gt;&lt;strong&gt;Other Spells&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194208"&gt;Apostle's Blessing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209007"&gt;Arrest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230082"&gt;Dismember&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212242"&gt;Disperse&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233070"&gt;Mutagenic Growth&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212703"&gt;Stoic Rebuttal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194391"&gt;Tempered Steel&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Lands&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;8 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214666"&gt;Island&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;9 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227518"&gt;Plains&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Creatures&lt;/strong&gt;&lt;/p&gt;
&lt;ul class="last simple"&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214344"&gt;Alloy Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209000"&gt;Darksteel Myr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194124"&gt;Ghalma's Warden&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233058"&gt;Immolating Souleater&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217988"&gt;Impaler Shrike&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;2 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214375"&gt;Phyrexian Metamorph&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205491"&gt;Salvage Scout&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233059"&gt;Shattered Angel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230065"&gt;Slash Panther&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=215111"&gt;Sunblast Angel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209008"&gt;Sunspear Shikari&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217984"&gt;Vault Skirge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;1 &lt;a class="reference external" href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202652"&gt;Wall of Tanglecord&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;I was really impressed by the way the Sunblast Angels cleared the board (and in my favour more often than not), how Tempered Steel turned my Myr into threats and how Slash Panther was this awesome threat out of no where (especially when Tempered Steel is on the table). While the Phyrexian Metamorphs saved my bacon a couple of times, they're a little problematic in that they don't really work unless there's something bomby on the table. All in all, I had a blast and it prompted me to dust off my Tempered Steels and Sunblast Angels and build a deck&lt;a class="footnote-reference" href="#id4" id="id2"&gt;2&lt;/a&gt;.&lt;/p&gt;
&lt;table class="docutils footnote" frame="void" id="id3" rules="none"&gt;
&lt;colgroup&gt;&lt;col class="label"/&gt;&lt;col/&gt;&lt;/colgroup&gt;
&lt;tbody valign="top"&gt;
&lt;tr&gt;&lt;td class="label"&gt;&lt;a class="fn-backref" href="#id1"&gt;[1]&lt;/a&gt;&lt;/td&gt;&lt;td&gt;It only ended up prolonging the inevitable, but I was four turns away from milling my opponent when he drew the last destroy-target-artifact card in his deck.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table class="docutils footnote" frame="void" id="id4" rules="none"&gt;
&lt;colgroup&gt;&lt;col class="label"/&gt;&lt;col/&gt;&lt;/colgroup&gt;
&lt;tbody valign="top"&gt;
&lt;tr&gt;&lt;td class="label"&gt;&lt;a class="fn-backref" href="#id2"&gt;[2]&lt;/a&gt;&lt;/td&gt;&lt;td&gt;... a deck that happens to have an incidental infinate mana combo, but that's a story for another time.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2011/05/08/new_phyrexia_prerelease/</guid><pubDate>Sun, 08 May 2011 15:00:07 GMT</pubDate></item><item><title>The Humble Bundle 2, Anchoring and A/B Testing</title><link>http://aaron.maenpaa.ca/blog/entries/2010/12/19/the_humble_bundle_2_anchoring_and_a_b_testing/</link><description>&lt;p&gt;I recently purchased &lt;a class="reference external" href="http://www.humblebundle.com/"&gt;The Humble Indie Bundle 2&lt;/a&gt; after reading an Ars Technica article about it and thinking: &amp;quot;Why the hell not?&amp;quot; The Humble Bundle is a collection of 5 independant games, released DRM free in a name-your-own-price sale with some of the proceeds going to &lt;a class="reference external" href="http://www.eff.org/"&gt;the EFF&lt;/a&gt; and &lt;a class="reference external" href="http://www.childsplaycharity.org/"&gt;Child's Play&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;One of the interesting things about the about the pay-what-you-want sale is that the price field is pre-filled with $29.95 as a default price:&lt;/p&gt;
&lt;a class="reference external image-reference" href="http://www.humblebundle.com/"&gt;&lt;img alt="/blog/entries/2010/12/19/the_humble_bundle_2_anchoring_and_a_b_testing/anchor-200896c2a221.min.png" class="nopadding" src="/blog/entries/2010/12/19/the_humble_bundle_2_anchoring_and_a_b_testing/anchor-200896c2a221.min.png"/&gt;&lt;/a&gt;
&lt;p&gt;Unfortunately for them, $29.95 is actually slightly above my threshold for why-the-hell-not purchases, but it did get me thinking about anchoring:&lt;/p&gt;
&lt;blockquote&gt;
Anchoring or focalism is a cognitive bias that describes the common human tendency to rely too heavily, or &amp;quot;anchor,&amp;quot; on one trait or piece of information when making decisions.&lt;/blockquote&gt;
&lt;p&gt;... says the &lt;a class="reference external" href="http://en.wikipedia.org/wiki/Anchoring"&gt;Wikipedia&lt;/a&gt;. It actually has a very interesting effect on our perception of prices. Basically, if someone tells you that something was originally selling for $1000, but you can buy it for $500 now, you are very likely to be thinking about how good a deal $500 is when compared to $1000 even though the &amp;quot;original&amp;quot; price could very well be a completely made up number (this is where &lt;a class="reference external" href="http://en.wikipedia.org/wiki/Suggested_retail_price"&gt;MSRPs&lt;/a&gt; actually come from).&lt;/p&gt;
&lt;p&gt;The $29.95 in the box is an anchor. So is the $85 in the copy where they explain the set-your-own-price nature of the sale, but I expect it's a much less powerful anchor as it's not &lt;strong&gt;inside the box&lt;/strong&gt; where you name your own price. Since $29.95 is an anchor, and there is a reasonable expectation that changing it will affect the number/value of purchases, I started thinking about another, somewhat related idea: &lt;a class="reference external" href="http://en.wikipedia.org/wiki/A/B_testing"&gt;A/B Testing&lt;/a&gt;. A/B Testing, in software development, is the practice of serving multiple versions of your software and seeing if one version works better for some value of &amp;quot;works better&amp;quot;.&lt;/p&gt;
&lt;p&gt;In the case of the Humble Bundle, I would be very interested to see if changing the value inside the set-your-own-price box had a significant impact on the size/number of purchases. You might have variants with $14.99, $29.95 and $59.95. Perhaps toying with people's cognitive biases is too evil for a project that's supporting not one, but two charities, but I'd still like to see the results of such an experiment, y'know, &lt;strong&gt;FOR SCIENCE!&lt;/strong&gt;&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2010/12/19/the_humble_bundle_2_anchoring_and_a_b_testing/</guid><pubDate>Sun, 19 Dec 2010 15:54:14 GMT</pubDate></item><item><title>s/the Combine/the combine harvester/g</title><link>http://aaron.maenpaa.ca/blog/entries/2010/12/07/s_the_combine_the_combine_harvester_g/</link><description>&lt;div class="figure align-right"&gt;
&lt;a class="reference external image-reference" href="http://www.flickr.com/photos/kenny_lex/2766102397/"&gt;&lt;img alt="A combine harvester." src="/blog/entries/2010/12/07/s_the_combine_the_combine_harvester_g/combine-49351901abdf.min.jpg"/&gt;&lt;/a&gt;
&lt;p class="caption"&gt;Image Credit: &lt;a class="reference external" href="http://www.flickr.com/photos/kenny_lex/2766102397/"&gt;kenny_lex&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;I have come to the realization that Half-Life 2 is a whole lot funnier if you mentally add in &amp;quot;&lt;a class="reference external" href="http://en.wikipedia.org/wiki/Combine_harvester"&gt;harvester&lt;/a&gt;&amp;quot; whenever anyone mentions &amp;quot;the Combine&amp;quot;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Alyx: Dr. Freeman I presume? We better hurry, the combine (harvester) can be slow to wake, but once it is up you will have a hard time taking it down.&lt;/p&gt;
&lt;p&gt;A letter: Dear Dr. Breen. Why has the combine (harvester) seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.&lt;/p&gt;
&lt;p&gt;Citizen: We better hurry, we have to tear down this camp before the combine (harvester) gets here.&lt;/p&gt;
&lt;p&gt;Aylx: We know all about you and Breen. You have been a spy for the combine (harvester) the whole time.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a class="reference external" href="http://en.wikipedia.org/wiki/Gordon_Freeman"&gt;Gordon Freeman&lt;/a&gt;, the MIT graduated theoretical physicist hero-protagonist, saving the world from enslavement by a piece of anthropomorphized &lt;em&gt;farming equipment&lt;/em&gt;.&lt;/p&gt;
</description><guid isPermaLink="true">http://aaron.maenpaa.ca/blog/entries/2010/12/07/s_the_combine_the_combine_harvester_g/</guid><pubDate>Tue, 07 Dec 2010 06:51:55 GMT</pubDate></item></channel></rss>